Wednesday, August 27, 2008

Shadow Age: Evolution

Trying to consider where the Shadow Age premise came from at this point approaches on being speculative. It started as a basic narrative idea I had around seven or so years ago that had nothing to do with the current world, and I developed it as a story for film. I actually think there were alternate realities and time travel involved in the beginning - there was something in there about a feudal society gaining access to futuristic atomic technology. I grew to like the characters I had developed, but wanted a more down-to-earth environment to play with them in (thinking of the Shadow Age premise as down-to-earth is absurd, I know, but when compared with the original idea it's practically a documentary).

Shadow Age then developed as a single screenplay idea - a war between feudal lords, one of which is a genocidal madman, set in a wasteland. This story has become the basis for the entire saga, and has remained intact all this time, except now it's just the biggest, most climactic part of a much broader tale.

When we produced the original Shadow Age short film in 2003, it was mostly a construction of throw-away ideas to act as a proof of concept for the larger story. I really enjoyed playing with the world, though, and eventually developed that throw-away story into what could have been a feature-length prelude to the main film. We actually meant to produce some of this story at one point, but the production demands would have been too broad and costly for us to shoulder, so it's been shelved all this time.

Fast forward to now, and I have dozens of smaller ideas to build the world out of. Settling on an episodic web series has finally given me an outlet for these ideas (and perhaps an outlet for others to collaborate with us with their own interpretations). At this point, the series will begin with smaller stories that develop the canon and characters, and if all goes well, we'll eventually lead into the "prelude" story arc mentioned above.

Thursday, August 21, 2008

On the Docket

It's been a long time since Noukon Studios pushed out an original production. The last project to reach true fruition was The Depths of Addiction, which completed its first run over three years ago. Various other projects have come and gone without hitting a full post-production stage, and remnants of those are floating around in our YouTube channel now.

We're still here, though, and we're still planning. I'm currently working on another new revamp of the website (inspired both by new development momentum and a recent hacker strike on the site), and developing scripts and ideas for two new episodic productions...

The Chronicles of Peaches Valentine
Peaches has seen a few concept iterations without much follow-through, but I've finally settled on a format and we're planning to get full episodes in the can by the end of this year. The series is character-based, and follows Peaches on brief, non sequitur adventures spurring off from a sculptor's attempt to create an action figure based on him.

Shadow Age: Episodes
Our first release was a Shadow Age short film, and it's pretty much an embarrassment at this point, as it was hampered by an extremely rushed production schedule and looks pretty terrible as a short film (you'll note that I've never even made it available on YouTube). I've always wanted to revisit the concept, and there are lots of story ideas floating around - a series of short episodes is just the ticket to revamp and explore the concept.

More info will be forthcoming on these projects as they continue to develop... and, as always, we have other ideas waiting in the wings as well...